In a FlexRay node, message buffers are the means by which the application can decouple its message transmission and reception from the actual FlexRay protocol, allowing asynchronous operation of the ...
Even though DirectX 8 (and now v9.0) has been out for quite a while now, a lot of people still seem to be having problems getting used to the "proper" usage of VertexBuffers. Even a cursory glance ...
This short article gives a brief overview of how a simple, yet typical, vertex buffer creation process differs between Direct3D 9 and Direct3D 10. The aim is to show some simple examples of how the ...
Here is what is needed in hardware and software to configure, control, and monitor message buffers to meet a system's required deterministic latency and fault tolerance In a FlexRay node, message ...
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